Intertwined Skins: Glitched Sublime
Mixed-media interactive installation (sculpture, projection, sound), 2025

For my graduate show, I am presenting Intertwined Skins: Glitched Sublime (2025) a mixed-media interactive installation that brings together sculpture, projection, and sound. This work expands on my earlier project Intertwined Skins, transforming it into a multi-sensory, immersive environment that reflects on our connections with both the natural and the digital world.

The installation features a sculptural surface made from hand-crafted silicon fabric, a material chosen for its skin-like tactility and organic appearance. Onto this surface, projected visuals dissolve and merge layers of bark, human skin, and digital glitch textures. The piece is interactive through subtle gestures: as viewers wave their hands in front of the projection, the imagery responds and shifts creating a sense of connection without physical touch.
Accompanied by deep, ambient sounds derived from forest biorhythms, the work invites the viewer to experience a moment of presence within an evolving, hybrid environment.

Intertwined Skins: Glitched Sublime explores the delicate boundaries between living and artificial systems, suggesting how organic and digital rhythms might coexist. Through this interplay of light, sound, and movement, the work creates a space where touch becomes virtual, and the act of reaching out becomes a bridge between human, natural and technological forms of life.
Process:

I created a custom silicone fabric by layering textile material with liquid silicone, forming a flexible, skin-like surface. This process allowed me to experiment with texture and transparency, giving the projection surface a tactile, organic quality.
Creating a silicon fabric for mixed-media interactive installation

I also experiment with PlantWave sensors, capturing the biorhythm

of trees and plants and translating their signals into sound forms.

My approach is practice-based and process-led, combining field research and digital experimentation. Fieldwork plays an essential role, especially in creating the photo archive that informs much of my visual and material research.

I work across interactive video, projection, photography, and sound.

Using TouchDesigner, I create real-time visual environments that respond to human gesture and motion.

Installing my work for the show.